Ling Quest

Ling Quest

Date

April 2024

Role

UI/UX Designer

Overview

As part of the University of Rochester Design Hub, I collaborated with 5 other designers to create a language learning website that uses gamification in order to keep users engaged in the subject.

The Problem

 Users of language learning platforms often have hard times staying motivated to keep up with regular lessons. Lesson content also doesn’t fulfill expectations, as users felt they didn’t learn practical lessons about grammar or vocabulary.

Goal

How might we keep users motivated to keep up with lessons daily?

Solution

A website designed in Figma that promotes user engagement with language learning lessons via gamification.

Research Process

We conducted 5 student interviews and collected 21 survey responses through questions about users' experiences with competitor platforms.

Survey insights:

  • Most respondents used Duolingo

  • Most users engage in lessons for 10 minutes everyday

  • Streaks, leader boards, and notifications help with motivation

  • Lack of engaging vocab and topics

Interview insights:

  • Duolingo doesn’t teach practical vocabulary

  • Users only keep up with lessons to maintain a streak

  • Gamification like competition, a way to track progress, or personal customization would help with motivation 

Empathy Map

From user research, we made an empathy map. Our key takeways were:

  • There was a lack of realistic conversations

  • Desire for social interaction

  • Emphasis on learning content relevant to everyday conversation

Affinity Map

We built an affinity map from our feedback and mapped out responses.

Takeaways from motivation:

  • Having a streak as the only motivating factor isn't engaging

  • Motivation could be helped with competition, a way to track progress, or personal customization

Takeaways from Duolingo analysis:

  • Involving characters in lessons makes them more enjoyable

  • Duolingo doesn't provide diverse lesson types or teach practical vocabulary

Takeaways from social learning:

  • Desire to converse with native speakers and other learners

Takeaways from lesson content:

  • Users want a mix of lesson content and formats (ie. verbal, written, focus on grammar, focus on slang vocab)

Ideation

From there, we started ideating on potential features for our website. We wanted to address all patterns we saw in the affinity map.

Based on the features we ideated, we realized we wanted to go down one path in particular – gamification.

Why Gamification?

Gamification offers an easy and fun way to keep users engaged.

By focusing on this, users would stay motivated. But given our timeline, this limited our focus. We could not dedicate resources to making lesson content.

Prototyping

We decided to go for a fantasy theme for our website. This influenced the structure and content of our design.

Wireframe

I was given the task of working on our home page.

Considered Features:

  • Easy access to a lesson schedule

  • Quest board for small exercises

  • Direct access to a larger menu screen (map)

  • Profile card featuring user personalization

  • Friend menu pop-up

Low Fidelity

Here's a breakdown of all the features:

Schedule Menu

  • Displays weekly view

  • Shows language lesson times alongside user's existing schedule

Quest Board

  • Lesson exercises represented as quick fetch quests from NPCs

Mini-Map

  • Similar to a Mario level select screen

  • Each island = 1 level that teaches a specific topic

  • Beating a level involves language lessons and RPG-style fighting

Profile Card

  • Customizable avatar

  • Character statistics – used in lessons

Shop Mini-Menu

  • Redirects to larger shop page when clicked

  • Displays buyable items for customization

Mid Fidelity

Here's what changed:

  • Switched the calendar menu to a daily view

    • Provides less compact view of tasks

    • Statistics moved to own menu

    • Removed shop menu

      • Planned on having direct access to shop in nav bar

Final Product

We settled on a saturated brown color palette to fit our fantasy theme. This is also why we settled on using a knight in our mock-up of user avatar.

Image Assets

All images were drawn by me in Clip Studio Paint.

Figma Link

Figma Link

Reflection

If given more time, I would've wanted to implement lesson content that users desired, based on our survey and interview results.I also would want to expand more on the gamification. Further developing our storyline idea (as hinted in the onboarding process), creating lesson-battle examples, and refining the shop would be the next steps.

Yuting Pu

Yuting Pu